This game is potentially not for me. Hell, I don’t even like fighting games. As I’m sure you’ll know if you’ve seen any of my gameplay videos, I’m pretty terrible at games. Fighting games really give me the chance to display my ineptitude, so I rarely enjoy them. Getting my arse handed to me, by people who refused to even tell me which buttons to press, got very old, very fast.

All that said, as a kid (before my dream-game obsession switched to real-time strategies wherein you can control individual units [but I'll save that for a future love letter to Men of War: Assault Squad]), I would always dream of games about giant monsters stomping through cities and physicsing things to tiny, squishy death. So it delights me to see that the chap responsible for some of my best-worst game memories of beating the crap out of my younger brother, is on Kickstarter.

But that’s not the point. The point is: even though I don’t particularly like fighting games, and I’ll probably be abysmal at this one, there’s no way in scaly hell that a website called Where Does Godzilla Poop?, known for showing an arguably inappropriate amount of love for indie darlings, will let another day go by without adopting this game as our pet project. This must get funded, Poopers. That’s what readers of this site are called now, by the way. Poopers. You’re welcome.

KAIJU COMBAT KICKSTARTER PAGE – Lowest price that’ll bag you the game: $20

Space Indaver (80 Posts)

Toyohashi, Aichi [Hairy talk show chap], [sandwich revolutionary], [grumpy English git living in Japan], [allergic to horses]. Dave likes: games, web stuff, basketball, food, gadgets, shitty puns. Dave dislikes: horses.



Categories: Nonsense

  • Simon Strange

    This is quite possibly my favorite press notice about Kaiju Combat. I can smell it all the way from across the Ocean!

    I try not to talk to explicitly about fighting games, but I really think one of the big problems with fighting games is the fact that the optimal strategy is almost always to do whatever prevents your opponent from doing anything at all. This means that when facing a “good” player, you basically don’t even get to play the game. That sounds like a recipe for unfun to me, and the Godzilla fighting games have always worked really hard to fight that trend – to be games where both players get to play, even if one is clearly losing.

    We’re having trouble getting the exposure this project needs, so if y’all have some clever press-inspiring tricks we would love to have them applied!

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